Future Solider Concept

Future Solider is a concept design that I designed during the class with Joseph Drust in Creating Game Character class. The whole concept was first design in Zbrush and then reconstructed to fit for video game engine. Model was created in Zbrush and Autodesk Maya. Textures are done in a combination of xNormal, Pixel DDO and Adobe Photoshops.

Jack lai base2 rendercomp lo
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Jack lai base3 rendercomp lo
Jack lai base3 clay lo